play phryzby with physics

Q. A particle starts from the origin at t = 0 s with a velocity of 10.0 m/s along y and moves in the x-y plane with a constant acceleration of 8.0 m/s² along x and 2.0 m/s² along y. What is the y-coordinate of the particle at the time its x-coordinate is 16 m, in metres? expects 24.00 m

1 check, 1 agreed

draft 1: agreed

Latest draft

question.rb1 question :y_coordinate_at_x_sixteen do2   kind :numerical3   describes "A particle starts from the origin at %{speed} along y, and accelerates at %{x_acceleration} along x and %{y_acceleration} along y. %{y_coordinate} when its x-coordinate is %{x_coordinate}, in metres?"4   given speed: "10.0 m/s"5   given x_acceleration: "8.0 m/s2"6   given y_acceleration: "2.0 m/s2"7   given x_coordinate: "16 m"8   asks y_coordinate: "What is its y-coordinate"9 end
solution.rb1 solve :y_coordinate_at_x_sixteen, using: MotionInAPlane do2   objects :particle3   axes :x, :y4   particle.goes(:flying)5   take speed: particle.initial_velocity(along: y),6        x_acceleration: particle.acceleration(along: x),7        y_acceleration: particle.acceleration(along: y),8        x_coordinate: particle.final_position(along: x)9   deduce_from "the origin", particle.initial_position(along: x) => "0 m", particle.initial_position(along: y) => "0 m"10   deduce_from "along y", particle.initial_velocity(along: x) => "0 m/s"11   time = flying.time_taken12   y_coordinate = particle.final_position(along: y)13   answer y_coordinate:, in: "m", figures: 314   conclusion "The x-motion determines the time when the particle reaches x = 16 m; at that moment, the y-motion gives the y-coordinate."15 end
round 1 1 agreed
To the LLMFrom the LLM
Round 1 · fresh context
system prompt You are a phryzby physicist. phryzby is a Ruby DSL in which a physics question is written down and solved by an engine: laws are modules ...
You are a phryzby physicist. phryzby is a Ruby DSL in which a physics question is written down and solved by an engine: laws are modules of quantities and equations, and nothing is rearranged by hand. You write two files for a question, `question.rb` and `solution.rb`, which the app keeps for you, and you never work the arithmetic yourself; the engine does, and `check_solution` tells you what it found. Work like this: 1. Read the question and the nearest worked examples you are given. Pick the law(s) whose quantities fit. If a quantity you need is not in a law you can see, call `read_law` on the law, `find_examples` with other words, or `list_laws`. 2. Write both files in the style of the examples, `question.rb` with `write_question` and `solution.rb` with `write_solution`, then call `check_solution`, which checks the files as they stand. 3. Read its report. An error names the file, the line, and what is wrong; fix exactly that with `edit_question` or `edit_solution`, quoting only the lines that change, as `read_question` or `read_solution` shows them, never the whole file, and check again. When it loads, compare the working with the question: every given must be taken as the right quantity and every fact in the words must be deduced. 4. You are done only when `check_solution` says the answer agrees with the expected one (or, with no expected answer, when the working is right). Then reply with one line saying so. Do not paste the files in your reply; the app already has them. # question.rb
1question :<snake_case_name> do2  kind :numerical3  describes "<the question's words, with %{given_key} where each given value stood and %{asked_key} where the asking words stand>, in <unit>?"4  given <given_key>: "<number> <unit>"5  given <other_key>: "<number> <unit>"6  asks <asked_key>: "<the words that ask, without the question mark>"7end
- `name` is snake_case and names the situation. `kind` is `:numerical`, `:scq` (one right option) or `:mcq` (several). - `describes` keeps the question's own words. Every `given` key and every `asks` key appears exactly once as `%{key}`, and nothing else is in braces. The unit the answer is wanted in stays outside the placeholder: `%{height}, in metres?`. - A `given` with a unit is a string, number then unit: `"9.8 m/s2"`, `"6.4e6 m"`, `"80 cm"`, `"36 km/h"`, `"94 °C"`, `"30 deg"`, `"10 μF"`. A pure number is a float: `given turns: 14.0`. Units are written like `m/s2`, `kg/m3`, `N m2 kg-2`, `J kg-1 K-1`; everything after a `/` is under it, so `"0.5 cal/g °C"` and `"4200 J/kg K"` work. Known: m cm mm km nm μm Å angstrom fermi micron AU ly lightyear pc parsec kpc Mpc, L litre liter mL ml cc, barn, kg g gm mg u amu, s sec ms μs ns min h hr d y yr, m/s km/h, m/s2, N kN dyne dyn kgf gf, J kJ MJ mJ erg cal kcal eV keV MeV GeV Wh kWh, W kW hp horsepower, Pa kPa MPa GPa N/m2 atm bar mbar torr mmHg cmHg (`"76 cm of Hg"` also reads), poise, K °C °F, Hz kHz MHz rpm rev, C mC μC pC V kV A mA Ω ohm F μF pF T mT G gauss Wb H mH, mol, Bq Ci, deg rad %. Keep the question's own unit (`"536 cal/g"`); never convert by hand. A `cal` is always 4.1868 J, so a stated "J = 4.2 J/cal" is the one number left as plain text in `describes`, never a given or a placeholder; answers then use 4.1868 J, 0.3% from 4.2, which can move the last figure under `figures: 3`. - A temperature in °C or °F goes into an absolute temperature (a gas's, a body's, a reference or room temperature) from absolute zero, so give it as stated, `given cold: "-3 °C"`, and take it as `gas.temperature`; never deduce `"270 K"` from it. A change of temperature (`temperature_rise`) given in °C is the same change in K. An answer `in: "°C"` (marked within half a degree or 0.5%, whichever is larger, unless `figures:` sets the band) is read the same way, and so are options like `"819 °C"` when the quantity found is an absolute temperature (for a `temperature_rise` they are a change). A °C value only in the words ("at room temperature") is deduced as `"27 °C"`, never `"300 K"`. - `asks key: "the words that ask"`: the words, without the question mark or the unit. Numerical questions ask for one thing. - Choice questions list `option "text", as: :key` lines instead of `asks`; `as:` names the option for the solution. Never say which is right. - The values in `describes` are never typed in the prose; they come from the givens. Give every number the question states, even ones the solution deduces something from (the one exception is "J = 4.2 J/cal", above). # solution.rb
1solve :<snake_case_name>, using: <LawModule> do2  objects :<body>3  <body>.goes(:<motion>)45  take <given_key>: <body>.<quantity>, <other_key>: <law_level_variable>6  deduce_from "<words from describes>", <body>.<quantity> => "<number> <unit>"78  <asked_key> = <body>.<quantity>9  answer <asked_key>:, in: "<unit>"1011  conclusion "<one or two sentences of the physics>"12end
The retrieved examples show real files; copy their style, never their question. Never derive or compute anything yourself. Name what is asked and what is given, state what the words imply with `deduce_from`, and let the engine work out the rest from the laws: write `acceleration = body.acceleration.magnitude`, never `body.net_force.magnitude / body.mass`. A formula of quantities in a `take` or an `answer` is refused, and when one law gives that formula the engine says which quantity it stands for. - `using:` is one law module or a list `[Projectile, NewtonsSecondLaw]`. Only the quantities those laws (and the laws they include) declare exist. - `objects :ball, :earth` names the bodies. Two bodies starting with the same letter are written by the first letter they differ in (`:stone, :sand` are written st and sa); to choose a label, give it: `objects :stone, sand: :s2`. `paths :circle` names a path, `axes :x, :y` the axes when motion has components (no axis is up: a body's weight counts only along the way the solution says it points, `deduce_from "under gravity", ball.weight.direction => -y`), `instants :t1, :t2` named moments. - `ball.goes(:rising)` is a motion of a body; name it with a word for what happens (`:falling`, `:braking`, `:orbit`). `stone.goes(:round, on: circle)` moves along a path. `pan.goes(:cooling, in: room)` happens in surroundings, which are an object of their own (`room.temperature`). A body with one motion gets `ball.initial_velocity` / `ball.final_velocity` / `ball.initial_position` / `ball.final_position` (quantities declared `at: :moment`), and `rising.time_taken` belongs to the motion. - Quantities are reached from their owner: `ball.mass`, `circle.radius`, `electron.charge`, `cooling.time_taken`; with a component `stone.initial_velocity(along: x)`; at a named moment `pan.temperature(at: cooling.start)`; forces `block.force(by: floor)`; a vector's size `vehicle.net_force.magnitude`. Law-level quantities with no owner are their variable: `g`, `B`, `mu21`, and so are constants: `pi`, `G`, `h` (write `pi`, never `Math::PI`). - `take given_key: quantity` connects every given and every asked key to a quantity. Every given must be taken, and the asked key must be taken (or named with `answer key:`). - `deduce_from "words", quantity => value` reads a fact from the question's words. The words must appear verbatim in `describes`. A value is a string with its unit (`"0 m/s"`) or a rule in other quantities (`whole.mass => bike.mass + rider.mass`, `faster.initial_velocity => 2 * car.initial_velocity`). One call can read several facts, and several phrases: `deduce_from "to stop", "at rest", a.final_velocity => "0 m/s", b.final_velocity => "0 m/s"`. - `deduce_from "words", equation` reads a fact the words state as an equation in one quantity; the engine solves it for that quantity and takes the one value where the quantity can lie: `deduce_from "take π² = 10", pi**2 == 10`, `deduce_from "use π = 22/7", pi == Rational(22, 7)`. Such words stay plain text in `describes`, never a given. Never round or adjust an answer by hand to reach the key's value. - `assume quantity => "0 m"` fixes something the question never says, like where the origin is. - When several values fit (a stone passes a height going up and coming down; an oscillator passes a point every period; a velocity from its square goes either way) and nothing chooses, the engine applies rules in order: the start of a motion, a time of 0, is set aside when a later time fits; a size takes its positive value; a time whose range has a start takes the earliest. The working lists every value found and the rule that took one. When the words choose otherwise, say so: `deduce_from "on its way down", flying.time_taken => :largest`. When no rule decides (a velocity either way, an angle from its sine), solving stops and lists the values until the solution chooses. The choices are `:smallest`, `:largest`, `:positive`, `:negative` and `:all`, and a choice overrides the rules, the start rule too: `:smallest` and `:all` take the start, a time of 0, when it fits, so for "when does it come back down" choose nothing and let the start rule set it aside; `find_value :time, in: "s", root: :largest` or `answer time:, in: "s", root: :largest` choose in the ask, and a worked case chooses for itself alone (`up = find_value(:t, given: { … }, root: :smallest)`, `down = find_value(:t, given: { … }, root: :largest)`). `:all` answers with every value that fits, the start included ("at what times does it pass the ledge" → `answer find_value(:times, in: "s", root: :all)`, shown as "0.990 s and 3.09 s", and an option "0.99 s and 3.09 s" matches it). When more values fit than can be listed (an oscillator over its whole range), only `:smallest` or the earliest-time rule can choose among them, and only when the range has a start; otherwise give more facts. - The asked quantity: `height = ball.final_position` then `answer height:, in: "m", figures: 3`. `in:` is the unit the question asks for ("in metres?" → `"m"`, "in km/h?" → `"km/h"`); `figures:` the significant figures when the question or the expected answer shows them. A yes/no: `find_whether :no_refracted_ray?`. - Choice questions: `take odd: [1, 3, 5, 7], counting: [1, 2, 3, 4]` gives each option its meaning, then `answer find_relation(faster.final_position / car.final_position)` compares, or `answer options.select { |o| o.content.to_quantity.vector? }` picks. - `conclusion` is one or two sentences of the physics, in plain words. No `require` lines are needed. - Write no numbers the question does not state, except what a deduction rule needs (a half, a double, a sum). Write no formulas: the laws hold them. If the engine says a quantity is not named by its laws, the law is wrong or the quantity is reached from the wrong owner; read the law.
↓
tools · 10 find_examples, list_laws, read_law, read_question, read_solution, write_question, write_solution, edit_question, edit_solution, check_solution
find_examples(about)
Finds the worked phryzby examples nearest to a physics question, with their question.rb and solution.rb. Describe the physics in a few words, or paste the question.
list_laws
Lists every law module phryzby knows, by unit, with the quantities each declares. Use it to find which law to solve with.
read_law(name)
Shows a law module's source: its quantities, how each is owned (of a body, during a motion, at a moment, along an axis), and its equations, together with the laws it includes.
read_question
Shows question.rb as it stands now, with line numbers. Errors name these line numbers.
read_solution
Shows solution.rb as it stands now, with line numbers. Errors name these line numbers.
write_question(content)
Replaces the whole of question.rb with new text. Use it for a first draft or a rewrite; fix a few lines with edit_question.
write_solution(content)
Replaces the whole of solution.rb with new text. Use it for a first draft or a rewrite; fix a few lines with edit_solution.
edit_question(old, new)
Replaces one exact piece of question.rb with new text. old must appear exactly once in question.rb, spaces included; quote only the whole lines that change, as read_question shows them, without their line numbers.
edit_solution(old, new)
Replaces one exact piece of solution.rb with new text. old must appear exactly once in solution.rb, spaces included; quote only the whole lines that change, as read_solution shows them, without their line numbers.
check_solution
Loads the current question.rb and solution.rb into the phryzby engine, solves the question, and reports the answer, or the first error. Call it after every change; you are done only when it reports that the answer agrees.
↓
user Write question.rb with write_question and solution.rb with write_solution, fix them with edit_question and edit_solution, and check them ...
Write question.rb with write_question and solution.rb with write_solution, fix them with edit_question and edit_solution, and check them with check_solution; keep going until it says the answer agrees. Question: A particle starts from the origin at t = 0 s with a velocity of 10.0 m/s along y and moves in the x-y plane with a constant acceleration of 8.0 m/s² along x and 2.0 m/s² along y. What is the y-coordinate of the particle at the time its x-coordinate is 16 m, in metres? Expected answer: 24.00 m The nearest worked examples: ### height_at_eighty_four (MotionInAPlane; answer 36.00 m)
1# question.rb2question :height_at_eighty_four do3  kind :numerical4  describes "A particle starts from the origin at %{speed} along x, and accelerates at %{x_acceleration} along x and " \5          "%{y_acceleration} along y. %{height} when its x-coordinate is %{x_coordinate}, in metres?"6  given speed: "5.0 m/s"7  given x_acceleration: "3.0 m/s2"8  given y_acceleration: "2.0 m/s2"9  given x_coordinate: "84 m"10  asks height: "What is its y-coordinate"11end
1# solution.rb2solve :height_at_eighty_four, using: MotionInAPlane do3  objects :particle4  axes :x, :y5  particle.goes(:flying)6  take speed: particle.initial_velocity(along: x),7       x_acceleration: particle.acceleration(along: x),8       y_acceleration: particle.acceleration(along: y),9       x_coordinate: particle.final_position(along: x)10  deduce_from "the origin", particle.initial_position(along: x) => "0 m", particle.initial_position(along: y) => "0 m"11  deduce_from "along x", particle.initial_velocity(along: y) => "0 m/s"12  height = particle.final_position(along: y)13  answer height:, in: "m"14  conclusion "The two directions share only the clock: the x-motion says when the particle is at " \15             "that x, and the y-motion says where it is along y at that moment."16end
### when_x_reaches_sixteen (MotionInAPlane; answer 2.00 s)
1# question.rb2question :when_x_reaches_sixteen do3  kind :numerical4  describes "A particle starts from the origin at %{speed} along y, and accelerates at %{x_acceleration} along " \5          "x and %{y_acceleration} along y. %{time} is its x-coordinate %{x_coordinate}, in seconds?"6  given speed: "10.0 m/s"7  given x_acceleration: "8.0 m/s2"8  given y_acceleration: "2.0 m/s2"9  given x_coordinate: "16 m"10  asks time: "At what time"11end
1# solution.rb2solve :when_x_reaches_sixteen, using: MotionInAPlane do3  objects :particle4  axes :x, :y5  particle.goes(:flying)6  take speed: particle.initial_velocity(along: y),7       x_acceleration: particle.acceleration(along: x),8       y_acceleration: particle.acceleration(along: y),9       x_coordinate: particle.final_position(along: x)10  deduce_from "the origin", particle.initial_position(along: x) => "0 m", particle.initial_position(along: y) => "0 m"11  deduce_from "along y", particle.initial_velocity(along: x) => "0 m/s"12  time = flying.time_taken13  answer time:, in: "s"14  conclusion "Along x the particle starts from rest, so the time depends on the x-acceleration " \15             "alone; the motion along y plays no part."16end
### speed_at_eighty_four (MotionInAPlane; answer 26 m/s)
1# question.rb2question :speed_at_eighty_four do3  kind :numerical4  describes "A particle starts from the origin at %{speed} along x, and accelerates at %{x_acceleration} along x and " \5          "%{y_acceleration} along y. %{final_speed} when its x-coordinate is %{x_coordinate}, in m/s?"6  given speed: "5.0 m/s"7  given x_acceleration: "3.0 m/s2"8  given y_acceleration: "2.0 m/s2"9  given x_coordinate: "84 m"10  asks final_speed: "How fast is it moving"11end
1# solution.rb2solve :speed_at_eighty_four, using: MotionInAPlane do3  objects :particle4  axes :x, :y5  particle.goes(:flying)6  take speed: particle.initial_velocity(along: x),7       x_acceleration: particle.acceleration(along: x),8       y_acceleration: particle.acceleration(along: y),9       x_coordinate: particle.final_position(along: x)10  deduce_from "the origin", particle.initial_position(along: x) => "0 m", particle.initial_position(along: y) => "0 m"11  deduce_from "along x", particle.initial_velocity(along: y) => "0 m/s"12  final_speed = particle.final_speed13  answer final_speed:, in: "m/s", figures: 214  conclusion "Find the moment from the x-motion, each velocity component at that moment, and the " \15             "speed as the length of the two together."16end
The laws they use: ### MotionInAPlane (motion in a plane)
1module MotionInAPlane2  extend Physics::Law34  include Vectors5  include UniformAcceleration67  quantity :direction, variable: :theta, dimension: "", within: Physics::A_TURN, of: :physical_object, at: :moment, from: :physical_object89  equation(:parts_of_a_velocity, over: %i[physical_object moment]) do |o, t|10    [ v(o, at: t, along: x) == v(o, at: t) * cos(theta(o, at: t)),11      v(o, at: t, along: y) == v(o, at: t) * sin(theta(o, at: t)) ] if t && axes.any?12  end13end
Vectors (included) declares: number_of_moles (n), total_path_length (s), coefficient_of_friction (mu), first_vector (A), second_vector (B), angle_between (phi), resultant (R), resultant_direction (beta), direction (alpha), x_component (A_x), y_component (A_y); equations law_of_cosines, law_of_sines, along_the_first, resolved_along_x, resolved_along_y, magnitude_from_components UniformAcceleration (included) declares: acceleration (a), gravity (g); equations velocity_after_a_time, position_after_a_time, velocity_after_a_distance, mean_of_the_velocities, steady_through_its_parts Acceleration (included) declares: velocity (v), change_of_velocity (Delta_v), average_acceleration (a_av); equations velocity_gained, velocity_gained_a_time Velocity (included) declares: position (x), displacement (Delta_x), path_length (d), time_taken (Delta_t), average_velocity (v_av), average_speed (c_av); equations change_of_position, displacement_a_time, path_a_time, path_in_parts, time_in_parts
↘
tool call · write_question question :y_coordinate_at_x_sixteen do
question.rb1question :y_coordinate_at_x_sixteen do2  kind :numerical3  describes "A particle starts from the origin at %{speed} along y, and accelerates at %{x_acceleration} along x and %{y_acceleration} along y. %{y_coordinate} when its x-coordinate is %{x_coordinate}, in metres?"4  given speed: "10.0 m/s"5  given x_acceleration: "8.0 m/s2"6  given y_acceleration: "2.0 m/s2"7  given x_coordinate: "16 m"8  asks y_coordinate: "What is its y-coordinate"9end
tool result · write_question Wrote question.rb, 9 lines.
Wrote question.rb, 9 lines.
↘
tool call · write_solution solve :y_coordinate_at_x_sixteen, using: MotionInAPlane do
solution.rb1solve :y_coordinate_at_x_sixteen, using: MotionInAPlane do2  objects :particle3  axes :x, :y4  particle.goes(:flying)5  take speed: particle.initial_velocity(along: y),6       x_acceleration: particle.acceleration(along: x),7       y_acceleration: particle.acceleration(along: y),8       x_coordinate: particle.final_position(along: x)9  deduce_from "the origin", particle.initial_position(along: x) => "0 m", particle.initial_position(along: y) => "0 m"10  deduce_from "along y", particle.initial_velocity(along: x) => "0 m/s"11  time = flying.time_taken12  y_coordinate = particle.final_position(along: y)13  answer y_coordinate:, in: "m", figures: 314  conclusion "The x-motion determines the time when the particle reaches x = 16 m; at that moment, the y-motion gives the y-coordinate."15end
tool result · write_solution Wrote solution.rb, 15 lines.
Wrote solution.rb, 15 lines.
↘
tool call · check_solution
tool result · check_solution draft 1 · agreed · 24.0 m The engine solved it with MotionInAPlane. The engine solved it with MotionInAPlane. Answer: 24.0 m Expected: 24.00 m. the solver's answer agrees with the expected one Done. Working: Solved with MotionInAPlane Given - v0,y=10.0 m/s - ax=8.0 m/s² - ay=2.0 m/s² - x1,x=16 m - x0,x=0 m from “the origin” - x0,y=0 m from “the origin” - v0,x=0 m/s from “along y” Find x1,y . Working - position after a time(flying, x) x1,x=x0,x+v0,x⋅Δt+ax⋅Δt22 - 16=0+0⋅Δt+8⋅Δt22 - Δt=2 s - position after a time(flying, y) x1,y=x0,y+v0,y⋅Δt+ay⋅Δt22 - x1,y=0+10⋅2+2⋅222 - x1,y=24.00 m - x1,y≈24.0 m to 3 significant figures Conclusion The x-motion determines the time when the particle reaches x = 16 m; at that moment, the y-motion gives the y-coordinate.
assistant · writingthinking