play phryzby with physics

A Splash Heard from a Tower

solved UniformAcceleration

Q. A stone droppedvs(f₀)=0m/s, as(f)=−g from the top of a tower of height 300 mxS(r₁)=300m splashes into the waterxs(f₁)=0m, xS(r₀)=0m of a pond near the base of the tower. When is the splash heard at the topΔtw=Δtf+Δtr given that the speed of sound in airaS(r)=0m/s² is 340 m/svS(r₀)=340m/s (g = 9.8 m/s²g=9.8m/s²), in seconds?

x₀ = 0 mv₀ = 340 m/sx = 300 mv = ?displacement ?a = 0 m/s²v̄ = ?
Inputs
xS
300.00 m
vS
340.0 m/s
g
9.8 m/s²
Outputs
timeΔtw?

How it's solved

Solved with UniformAcceleration

Given

  • xS(r₁)=300m
  • vS(r₀)=340m/s
  • g=9.8m/s²
  • vs(f₀)=0m/s from “A stone dropped”
  • xs(f₁)=0m from “splashes into the water”
  • xS(r₀)=0m from “splashes into the water”
  • aS(r)=0m/s² from “the speed of sound in air”
  • as(f)=−g from “A stone dropped”
  • xs(f₀)=xS(r₁) from “dropped from the top”
  • Δtw=Δtf+Δtr from “heard at the top”

Find Δtw.

Working
  1. dropped from the topxs(f₀)=xS(r₁)
  2. xs(f₀)=300
  3. xs(f₀)=300m
  4. A stone droppedas(f)=−g
  5. as(f)=−9.8
  6. as(f)=−9.8m/s²
  7. position after a time(falling)xs(f₁)=xs(f₀)+vs(f₀)⋅Δtf+as(f)⋅Δtf22
  8. 0=300+0⋅Δtf+(−9.8)⋅Δtf22
  9. Δtf=7.82460796s
  10. position after a time(rising)xS(r₁)=xS(r₀)+vS(r₀)⋅Δtr+aS(r)⋅Δtr22
  11. 300=0+340⋅Δtr+0⋅Δtr22
  12. Δtr=0.882352941s
  13. heard at the topΔtw=Δtf+Δtr
  14. Δtw=7.82460796+0.882352941
  15. Δtw=8.71 s
  16. Δtw≈8.7sto 2 significant figures
Conclusion

The stone takes most of the time, falling from rest under gravity; the sound then climbs back at its steady speed, adding a little under a second.

The web of concepts

given read from the words equation asked

The Ruby that solves it

The question and its solution are small Ruby files. The engine runs them.

question.rb
1require_relative "../physics"23question :a_splash_heard_from_a_tower do4  kind :numerical5  describes "A stone dropped from the top of a tower of height %{height} splashes into the water of a pond near the " \6            "base of the tower. %{time} given that the speed of sound in air is %{speed} (g = %{gravity}), in " \7            "seconds?"8  given height: "300 m"9  given speed: "340 m/s"10  given gravity: "9.8 m/s2"11  asks time: "When is the splash heard at the top"12end
solution.rb
1require_relative "../questions/a_splash_heard_from_a_tower"2require_relative "../science/motion_in_a_straight_line/uniform_acceleration"34solve :a_splash_heard_from_a_tower, using: UniformAcceleration do5  objects :stone, :listener, sound: :S6  stone.goes(:falling)7  sound.goes(:rising)8  listener.goes(:waiting)910  take height: sound.final_position11  take speed: sound.initial_velocity12  take gravity: g1314  deduce_from "A stone dropped", stone.initial_velocity => "0 m/s", stone.acceleration => -g15  deduce_from "splashes into the water", stone.final_position => "0 m", sound.initial_position => "0 m"16  deduce_from "dropped from the top", stone.initial_position => sound.final_position17  deduce_from "heard at the top", waiting.time_taken => falling.time_taken + rising.time_taken18  deduce_from "the speed of sound in air", sound.acceleration => "0 m/s2"1920  time = waiting.time_taken21  answer time:, in: "s", figures: 22223  conclusion "The stone takes most of the time, falling from rest under gravity; the sound then climbs back at " \24             "its steady speed, adding a little under a second."25end
playground.rb
1require_relative "../solutions/a_splash_heard_from_a_tower"23play_with :a_splash_heard_from_a_tower do4  title "A Splash Heard from a Tower"5end
The laws it drew on
quantitywrittenunitswithinfrom
positionxm—Velocity
displacementΔxm—Velocity
path lengthdm—Velocity
time takenΔts0 … 1e+05Velocity
average velocityvavm/s—Velocity
average speedcavm/s—Velocity
starting positionx0m—Velocity
final positionxm—Velocity
velocityvm/s—Acceleration
change of velocityΔvm/s—Acceleration
average accelerationaavm/s²—Acceleration
starting velocityv0m/s—Acceleration
final velocityvm/s—Acceleration
accelerationam/s²—UniformAcceleration
gravitygm/s²—UniformAcceleration
timets0 … 1e+05UniformAcceleration
displacement of stone during fallingΔxs(f)m—
position of stone at end of fallingxs(f₁)m—
position of stone at start of fallingxs(f₀)m—
displacement of sound during risingΔxS(r)m—
position of sound at end of risingxS(r₁)m—
position of sound at start of risingxS(r₀)m—
displacement of listener during waitingΔxl(w)m—
position of listener at end of waitingxl(w₁)m—
position of listener at start of waitingxl(w₀)m—
average velocity of stone during fallingvav,s(f)m/s—
time taken of fallingΔtfs0 … 1e+05
average velocity of sound during risingvav,S(r)m/s—
time taken of risingΔtrs0 … 1e+05
average velocity of listener during waitingvav,l(w)m/s—
time taken of waitingΔtws0 … 1e+05
average speed of stone during fallingcav,s(f)m/s—
path length of stone during fallingds(f)m—
average speed of sound during risingcav,S(r)m/s—
path length of sound during risingdS(r)m—
average speed of listener during waitingcav,l(w)m/s—
path length of listener during waitingdl(w)m—
change of velocity of stone during fallingΔvs(f)m/s—
velocity of stone at end of falling from groundvs(f₁)m/s—
velocity of stone at start of falling from groundvs(f₀)m/s—
change of velocity of sound during risingΔvS(r)m/s—
velocity of sound at end of rising from groundvS(r₁)m/s—
velocity of sound at start of rising from groundvS(r₀)m/s—
change of velocity of listener during waitingΔvl(w)m/s—
velocity of listener at end of waiting from groundvl(w₁)m/s—
velocity of listener at start of waiting from groundvl(w₀)m/s—
average acceleration of stone during fallingaav,s(f)m/s²—
average acceleration of sound during risingaav,S(r)m/s²—
average acceleration of listener during waitingaav,l(w)m/s²—
acceleration of stone during fallingas(f)m/s²—
acceleration of sound during risingaS(r)m/s²—
acceleration of listener during waitingal(w)m/s²—
x0≡xi(start of motion)
starting position
x≡xi(end of motion)
final position
v0≡vi(start of motion)
starting velocity
v≡vi(end of motion)
final velocity
t≡Δtm
time
di(whole)=di(part 1)+di(part 2)
path in parts
Δtw=Δtp+Δtp
time in parts
ai(part 1)=ai(whole)
steady through its parts
Δxs(f)=xs(f₁)-xs(f₀)
change of position(falling)
ΔxS(r)=xS(r₁)-xS(r₀)
change of position(rising)
Δxl(w)=xl(w₁)-xl(w₀)
change of position(waiting)
vav,s(f)=Δxs(f)Δtf
displacement a time(falling)
vav,S(r)=ΔxS(r)Δtr
displacement a time(rising)
vav,l(w)=Δxl(w)Δtw
displacement a time(waiting)
cav,s(f)=ds(f)Δtf
path a time(falling)
cav,S(r)=dS(r)Δtr
path a time(rising)
cav,l(w)=dl(w)Δtw
path a time(waiting)
Δvs(f)=vs(f₁)-vs(f₀)
velocity gained(falling)
ΔvS(r)=vS(r₁)-vS(r₀)
velocity gained(rising)
Δvl(w)=vl(w₁)-vl(w₀)
velocity gained(waiting)
aav,s(f)=Δvs(f)Δtf
velocity gained a time(falling)
aav,S(r)=ΔvS(r)Δtr
velocity gained a time(rising)
aav,l(w)=Δvl(w)Δtw
velocity gained a time(waiting)
vs(f₁)=vs(f₀)+as(f)⋅Δtf
velocity after a time(falling)
vS(r₁)=vS(r₀)+aS(r)⋅Δtr
velocity after a time(rising)
vl(w₁)=vl(w₀)+al(w)⋅Δtw
velocity after a time(waiting)
xs(f₁)=xs(f₀)+vs(f₀)⋅Δtf+as(f)⋅Δtf22
position after a time(falling)
xS(r₁)=xS(r₀)+vS(r₀)⋅Δtr+aS(r)⋅Δtr22
position after a time(rising)
xl(w₁)=xl(w₀)+vl(w₀)⋅Δtw+al(w)⋅Δtw22
position after a time(waiting)
vs(f₁)2=vs(f₀)2+2⋅as(f)⋅(xs(f₁)-xs(f₀))
velocity after a distance(falling)
vS(r₁)2=vS(r₀)2+2⋅aS(r)⋅(xS(r₁)-xS(r₀))
velocity after a distance(rising)
vl(w₁)2=vl(w₀)2+2⋅al(w)⋅(xl(w₁)-xl(w₀))
velocity after a distance(waiting)
xs(f₁)-xs(f₀)=(vs(f₁)+vs(f₀))⋅Δtf2
mean of the velocities(falling)
xS(r₁)-xS(r₀)=(vS(r₁)+vS(r₀))⋅Δtr2
mean of the velocities(rising)
xl(w₁)-xl(w₀)=(vl(w₁)+vl(w₀))⋅Δtw2
mean of the velocities(waiting)
as(f)=−g
A stone dropped
xs(f₀)=xS(r₁)
dropped from the top
Δtw=Δtf+Δtr
heard at the top