play phryzby with physics

A Ball Hit Straight Back

solved Momentum

Q. A batsman hits back a ball straight in the direction of the bowler without changing its initial speedv1=−v0 of 12 m/sv0=12m/s. The mass of the ball is 0.15 kgm=0.15kg; assume linear motion of the ball. What is the impulse imparted to the ball, in N s?

beforev₀ = 12 m/sp₀aftervpJ = ?m = 0.15 kgΔv
Inputs
v0
12.0 m/s
m
0.15 kg
Outputs
impulse|J|?

How it's solved

Solved with Momentum

Given

  • v0=12m/s
  • m=0.15kg
  • v1=−v0 from “without changing its initial speed”

Find |J|.

Working
  1. without changing its initial speedv1=−v0
  2. v1=−12
  3. v1=−12m/s
  4. momentum at the end(hit, x)p1=m⋅v1
  5. p1=0.15⋅(−12)
  6. p1=−1.8kg m/s
  7. momentum at the start(hit, x)p0=m⋅v0
  8. p0=0.15⋅12
  9. p0=1.8kg m/s
  10. impulse is the change of momentum(hit, x)J=p1-p0
  11. J=(−1.8)-1.8
  12. J=−3.6kg m/s
  13. magnitude from components(impulse on ball during hit)|J|=J2
  14. |J|=(−3.6)2
  15. |J|=3.6N s
  16. |J|=3.6kg m/s=3.6N s
Conclusion

The bat turns the ball's momentum right round, so it has to undo the momentum it came in with and give it as much again the other way: twice the momentum.

The web of concepts

given read from the words equation asked

The Ruby that solves it

The question and its solution are small Ruby files. The engine runs them.

question.rb
1require_relative "../physics"23question :a_ball_hit_straight_back do4  kind :numerical5  describes "A batsman hits back a ball straight in the direction of the bowler without changing its initial speed " \6            "of %{speed}. The mass of the ball is %{mass}; assume linear motion of the ball. %{impulse}, in N s?"7  given speed: "12 m/s"8  given mass: "0.15 kg"9  asks impulse: "What is the impulse imparted to the ball"10end
solution.rb
1require_relative "../questions/a_ball_hit_straight_back"2require_relative "../science/laws_of_motion/momentum"34solve :a_ball_hit_straight_back, using: Momentum do5  objects :ball6  axes :x7  ball.goes(:hit)89  take speed: ball.initial_velocity10  take mass: ball.mass1112  deduce_from "without changing its initial speed", ball.final_velocity => -ball.initial_velocity1314  impulse = ball.impulse.magnitude15  answer impulse:, in: "N s"1617  conclusion "The bat turns the ball's momentum right round, so it has to undo the momentum it came in " \18             "with and give it as much again the other way: twice the momentum."19end
playground.rb
1require_relative "../solutions/a_ball_hit_straight_back"23play_with :a_ball_hit_straight_back do4  title "A Ball Hit Straight Back"5end
The laws it drew on
quantitywrittenunitswithinfrom
volumevolume——Vectors
massmkg0 … ∞Vectors
speedspeed——Vectors
densitydensity——Vectors
number of molesn——Vectors
angular frequencyangularfrequency——Vectors
workwork——Vectors
currentcurrent——Vectors
temperaturetemperature——Vectors
pressurepressure——Vectors
timets0 … 1e+05Vectors
powerpower——Vectors
total path lengths——Vectors
energyenergy——Vectors
gravitational potentialgravitationalpotential——Vectors
coefficient of frictionμ——Vectors
chargecharge——Vectors
accelerationam/s²—Vectors
velocityvm/s—Vectors
displacementΔxm—Vectors
angular velocityangularvelocity——Vectors
forceFN—Vectors
angular momentumangularmomentum——Vectors
linear momentumplin——Vectors
electric fieldelectricfield——Vectors
average velocityvavm/s—Vectors
magnetic momentmagneticmoment——Vectors
relative velocityvAB——Vectors
impulseJkg m/s—Vectors
first vectorA—0 … ∞Vectors
second vectorB—0 … ∞Vectors
angle betweenφ—0 … 3.142Vectors
resultantR—0 … ∞Vectors
resultant directionβ—0 … 3.142Vectors
directionα—-3.142 … 3.142Vectors
x componentAx——Vectors
y componentAy——Vectors
positionxm—Velocity
path lengthdm—Velocity
time takenΔts0 … 1e+05Velocity
average speedcavm/s—Velocity
starting positionx0m—Velocity
final positionxm—Velocity
change of velocityΔvm/s—Acceleration
average accelerationaavm/s²—Acceleration
starting velocityv0m/s—Acceleration
final velocityvm/s—Acceleration
gravitygm/s²—UniformAcceleration
net forceFnetN—NewtonsSecondLaw
weightWN—NewtonsSecondLaw
momentumpkg m/s—Momentum
starting momentump0kg m/s—Momentum
final momentumpkg m/s—Momentum
displacement of ball during hit along xΔxm—
position of ball at end of hit along xx1m—
position of ball at start of hit along xx0m—
average velocity of ball during hit along xvavm/s—
time taken of hitΔts0 … 1e+05
average speed of ball during hitcavm/s—
path length of ball during hitdm—
change of velocity of ball during hit along xΔvm/s—
velocity of ball at end of hit from ground along xv1m/s—
velocity of ball at start of hit from ground along xv0m/s—
average acceleration of ball during hit along xaavm/s²—
acceleration of ball during hit along xam/s²—
net force on ball during hit along xFnetN—
mass of ballmkg0 … ∞
momentum of ball at start of hit along xp0kg m/s—
momentum of ball at end of hit along xp1kg m/s—
impulse on ball during hit along xJkg m/s—
weight on ground|Wg|N—
weight on ball|W|N—
displacement of ball during hit|Δx|m—
position of ball at end of hit|x1|m—
position of ball at start of hit|x0|m—
average velocity of ball during hit|vav|m/s—
change of velocity of ball during hit|Δv|m/s—
velocity of ball at end of hit from ground|v1|m/s—
velocity of ball at start of hit from ground|v0|m/s—
average acceleration of ball during hit|aav|m/s²—
acceleration of ball during hit|a|m/s²—
net force on ball during hit|Fnet|N—
momentum of ball at start of hit|p0|kg m/s—
momentum of ball at end of hit|p1|kg m/s—
impulse on ball during hit|J|kg m/s—
x0≡xi(start of motion)
starting position
x≡xi(end of motion)
final position
v0≡vi(start of motion)
starting velocity
v≡vi(end of motion)
final velocity
t≡Δtm
time
p0≡pi(start of motion)
starting momentum
p≡pi(end of motion)
final momentum
A=Ax2+Ay2
magnitude from components
di(whole)=di(part 1)+di(part 2)
path in parts
Δtw=Δtp+Δtp
time in parts
ai(part 1)=ai(whole)
steady through its parts
mb≠0
has mass?
R2=A2+B2+2⋅A⋅B⋅cos⁡φ
law of cosines
R⋅sin⁡β=B⋅sin⁡φ
law of sines
R⋅cos⁡β=A+B⋅cos⁡φ
along the first
Ax=A⋅cos⁡α
resolved along x
Ay=A⋅sin⁡α
resolved along y
Δx=x1-x0
change of position(hit, x)
vav=ΔxΔt
displacement a time(hit, x)
cav=dΔt
path a time(hit, x)
Δv=v1-v0
velocity gained(hit, x)
aav=ΔvΔt
velocity gained a time(hit, x)
v1=v0+a⋅Δt
velocity after a time(hit, x)
x1=x0+v0⋅Δt+a⋅Δt22
position after a time(hit, x)
v12=v02+2⋅a⋅(x1-x0)
velocity after a distance(hit, x)
x1-x0=(v1+v0)⋅Δt2
mean of the velocities(hit, x)
Fnet=m⋅a
second law(hit, x)
p0=m⋅v0
momentum at the start(hit, x)
p1=m⋅v1
momentum at the end(hit, x)
J=p1-p0
impulse is the change of momentum(hit, x)
J=Fnet⋅Δt
impulse is force over time(hit, x)
|Δx|=Δx2
magnitude from components(displacement of ball during hit)
|x1|=x12
magnitude from components(position of ball at end of hit)
|x0|=x02
magnitude from components(position of ball at start of hit)
|vav|=vav2
magnitude from components(average velocity of ball during hit)
|Δv|=Δv2
magnitude from components(change of velocity of ball during hit)
|v1|=v12
magnitude from components(velocity of ball at end of hit from ground)
|v0|=v02
magnitude from components(velocity of ball at start of hit from ground)
|aav|=aav2
magnitude from components(average acceleration of ball during hit)
|a|=a2
magnitude from components(acceleration of ball during hit)
|Fnet|=Fnet2
magnitude from components(net force on ball during hit)
|p0|=p02
magnitude from components(momentum of ball at start of hit)
|p1|=p12
magnitude from components(momentum of ball at end of hit)
|J|=J2
magnitude from components(impulse on ball during hit)
v1=−v0
without changing its initial speed
m≠0
has mass?(ball)
Fnet=0
free of forces?(ball, hit)